A LENDA DA GRALHA AZUL
Game developed for 2º Semester of Game Design course at Anhembi Morumbi.
A variation from the classic Pac-Man game inspired by the “A Lenda da Gralha Azul” tale and developed in Processing.
You play as Unaíubi, a blue jay, that must collect pine nuts and avoid the hunters so that he can help reforest and mantain the forest.
There're pine nuts scattered around the map that you must collect and bring to the hole while hunters are chasing you, if they spot you they throw a net to try and capture you, if you get caught by the net you still get a chance to escape but if a hunter reachs you you're captured.
You can pick up some power ups to help you, the peach stuns all hunters for some time, the blue feather gives you a boost and the black feather release you from the net.
I came up with the game concept, prototyped and did all the coding.
Processing 2D Game PC
Game Designer and Programmer